Untime
About Untime
Circe’s Move
After something goes wrong in her life, Circe leaves the big city and lands in the small town of Dugo. She wants to start fresh, but it quickly becomes clear she hasn’t really left her troubles behind.
Short but Unsettling
Untime only takes about fifteen minutes to finish. That doesn’t sound like much, but the story is built to be experienced in one go, and that makes every choice feel sharper. There isn’t time to wander or get comfortable.
Playing With Time
The hook is time travel. You can roll moments back, try things again, change outcomes. It feels like it should be freeing, but the more you lean into it, the worse it gets. The game pushes the idea that maybe fixing things is just another way of breaking them.
The Town’s Shadows
On the surface Dugo is quiet, but the story digs into darker places - violence, death, even hints of serial murder. It’s not about jump scares or gore, more about how heavy it feels when you realize some things can’t be undone.
What Stays After
Fifteen minutes later, the game ends, but the thought doesn’t. Untime lingers. You’re left wondering whether Circe ever had a chance, or whether time was against her from the start.
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