The Buzzer

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About The Buzzer

the buzzer screenshot

Tucked away in a locked room, somewhere no one knows, you sit alone at your desk. The hum of old Soviet hardware surrounds you. On the screen, codes appear - strange, cryptic, and relentless. You send them out, one by one. No instructions. No context. Just the ritual: receive, transmit, repeat.

That’s The Buzzer. It starts as a job. Then it starts to feel like something else.

A Game of Silence, Signals, and Subtext

Every day brings a new list of transmissions. You type them into the teletype, check formatting, and push them into the static. But slowly, cracks form. The codes begin to shift - some feel too pointed, too specific. You notice patterns that maybe you weren’t meant to see. Some lines read like memories. Others like threats.

There are no jumpscares here, just a creeping sense that you're not the only one listening.

One Room, A Thousand Questions

You never leave the station. The walls stay the same. The machinery never stops. The mystery lives in what isn’t said. Who are the messages for? What are they really doing with your transmissions? Why you?

Games like Escape The Horror CraftHide And Seek Horror Escape come to mind, not for gameplay, but for atmosphere. For that quiet, obsessive tension that makes you question everything, even your own role.

Instructions

W to go ahead
S to back off
A to turn left
D to follow right
Space to jump
Hold E to communicate



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