Ruby Raid
About Ruby Raid
It just starts… and you’re already in trouble
No intro, no warning. The guy runs, you react. Click once, and he jumps. Click again, and he jumps higher. That’s it—but keeping him alive is another story.
You either get the rhythm, or you don’t
At first, it feels easy, then the game speeds up, and everything gets messy. Spikes show up where you don’t expect, walls drop out of nowhere, and suddenly your timing is off. The double jump saves you a lot, but only if you don’t panic-click.
Everything kills you. Instantly.
Purple spikes, burning rocks, collapsing walls - touch anything and it’s over. No health bar, no second chance. You just restart and try not to make the same mistake again (you probably will).
Greed is part of the game
Gems are everywhere, but going for them isn’t always smart. Still, it’s hard to ignore a Diamond when it’s sitting in a risky spot:
- Topaz: 1
- Amethyst: 2
- Sapphire: 3
- Emerald: 5
- Ruby: 10
- Diamond: 25
Sometimes the best runs end because you wanted that extra 25.
One more run turns into ten
You fail fast, restart faster, and somehow keep going. It’s simple, a bit frustrating, but hard to put down once you start chasing a better score.
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